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Defensive Advancementplan

The defensive way of a Sorcerer may be the best considered we have very good defensive skills. If you follow the defensive way you will be very hard to kill for an opponent. This is the plan for you who wants to have fun and explore the game. For those of you who is thinking on PK (Player Kills) you might consider do the offensive plan.

Rearranging:
This is the stats you should aim for:
Intelligence: 20 (19)
Dexterity: 20 (19)
Strenght: 17
Constitution: 12-15
Wisdom: Doesn't matter

First we advance fighting. The best over max to do in melee i think is unarmed. No mather wich race you are.
f to 5
f.c to 10
f.c.m to 15
f.c.m.u to 20
Soulskinner 9 times (this is optional. If you chose to do it remember to get def spells from other players first)
f.c.m to 20
f.c to 20
f to 20
f.p to 20
f.c.d.m to 300 (you don't have to max this until high lvl and the npcs are hitting you hard)
f.c.d to 300

After you have maxed f.c you should begin on magic but don't use all your xp on magic until u have maxed f.p

m to 5 m.s to 10
m.s.d to 15
m.s.d.s to 350
m.s.o.t to 300

    -->m.s.m.t to 300. This is optional and very individual. I will recommend this if you want a good silence and a maxed possession. A good alternative to the offensive plan
m.s.d to 350
m.s to 300
m to 300
m.i.staff to 300
m.i.whaever to 300
m.i to 300
m.i.rest to 300
m.p to 300

You can choose yourself when to do covert. When lvl 50 in covert you will get elude. This is very good as it raises your dexterity and will give you a better dodge. I recommend that you don't advance covert before you feel that you need it. Covert raises levels so think twice before u advance it
c to 5
c.t to 10
c.t.s to 125
c.t. to 125
c to 50
The rest of covert do you want to finish covert later because it raises levels.

General is optional when to advance. You don't need general in guild business but you might want to advance g.lore or g.movement.swimming etc. for your own good



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